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Technique for Tiling Realistic Wall Texture in Pro/ENGINEER Wildfire 3.0

Many of the textures in the Pro/ENGINEER graphic-library are close up images of certain items, such as tree branches, flowers, or bricks. This single texture placed on the background wall can make a relatively large object seem to be much smaller. By tiling the background texture, the image can be patterned and made smaller for a more realistic backdrop effect.

The following tip will explain how this can be done:

Figure 1 shows an image rendered with a brick texture on Wall 2 and a grass texture on the Floor. Notice how the size of the bricks give the impression that the model is toy-sized. Both textures were placed with default settings. Both textures will be reassigned so that they appear with the proper scale.

First the Wall 2 texture will be re-applied:

  • Orient the model so that Wall 2 is in the background, and parallel to the screen (Figure 2)

  • Next, click the Display tab in the ROOM EDITOR

  • Now click on Shaded

  • Pro/ENGINEER will shade all of the walls with their assigned textures (Figure 3)

  • Turn off the Display of the front wall (Wall 4)

  • Click the Wall 2 tile and navigate through the graphic-library to the same texture as before. In this case, the graphic-library\textures\brick\english.tx3 texture was used

  • Select the texture, then click Open

  • The APPEARANCE PLACEMENT dialog box will open

  • Ensure that the Multiple radio button is enabled

  • Manipulate the X and Y thumbwheels under Copies until a more realistic configuration is obtained (Figure 4)

  • Click OK once the desired pattern is obtained

With the wall and floor properly tiled, a more realistic rendering can be created. (Figure 5)


Click on images below for larger view


Figure 1


Figure 2


Figure 3


Figure 4


Figure 5